

It’s still a powerful ability, but combined with Overload, it made getting near him far too risky. Meanwhile, it’s harder for Torbjorn to unload on an enemy with an alt-fire. Secondary Fire damage per pellet reduced from 12.5 to 10.5 (105 dmg total per shot).ĭeveloper Comments: The combined damage output of Torbjörn’s secondary fire with his Overload ability was too high given his recently increased survivability. That should give a much nicer cadence to her overall gameplay loop. This is a nice quality of life bonus for Orisa, as she now has something to do while she’s reloading her cannon. This change allows her to reload as needed while still being able to protect herself and her team. Orisaīarrier can be deployed without interrupting reload.ĭeveloper Comments: Orisa has one of the longest weapon reloads and interrupting it to deploy a new barrier felt too disruptive to her gameplay. A fraction of a second isn’t much, but it’s better than nothing - and a strong McCree has proven to be very problematic in the past. McCree will be getting a little bit more damage out, because he can fire a little more often. Reducing his weapon’s recovery time improves the potential damage output without affecting the number of successful shots to kill an enemy.

Primary fire recovery reduced from 0.5 seconds to 0.4 seconds.ĭeveloper Comments: On average, McCree’s damage output wasn’t quite making up for the relatively low mobility or utility in his kit. She’s still going to be a potent force for shutting down enemy attacks, but she’ll have to get a little closer to the danger. Reducing the range on it will require D.Va to position herself more carefully to take advantage of its effects.ĭ.Va’s been gobbling up abilities from standard attacks to Graviton Surges on the battlefield. Reduced length of Defense Matrix from 15 meters to 10 meters.ĭeveloper Comments: Defense Matrix is a very powerful defensive ability and can often feel oppressive from far away. That’s metaphorical, relating to the amount of time they have, not the size of the matrix. In addition, his ultimate provides a wider window of opportunity for his allies. It’s always worth remembering small buffs can make a big change, like the ammo buff to Ana after her release that helped propel her up the tier list (combined with players learning to master her skills). This is a pretty straight forward buff for Baptiste. Similarly, increasing the duration of Amplification Matrix will allow allies more time to get into position to make use of it. We’re increasing the amount of ammo he has to work with so he can get more firing time while healing. Ultimate duration increased from 8 seconds to 10 seconds.ĭeveloper Comments: Given the dual nature of Baptiste’s weapon, he ends up having to reload often. There are also a host of balance changes on the PTR, some of which might shake up the metagame. The feature is subject to change during its time on the PTR as players submit feedback and thoughts. There’s no date that replays are set to release on the console PTR, besides “soon”. This is similar to the tools afforded to players with the Command Center that was rolled out during the World Cup, except my games will be far less rewatchable and I die a lot more. Replays allow players to watch any one of their last ten matches, and they can take new perspectives - first-person, third-person, bird’s eye, and other players.

Experience your past Overwatch games from a whole new perspective with Replays.
